2004-07-10 18:22:18案有書

【漫畫】重新連載Gunnm:Last Order的宣言

原文網址:http://jajatom.moo.jp/E-top/Egunnm/Egunnm%20LO.html

這是木城幸人決定重新連載Gunnm:Last Order,在官方網頁發表的宣言
翻得不好也請指教

不理不理左衛門

To all fans.
I suspended AQUAKNIGHT series for a time, from 28th installment of ULTRAJUMP September 2000. And after about 2 months for preparation, I will start new series of GUNNM, ”GUNNM Last Order” to be published at ULTRAJUMP December 2000.

給所有的讀者:
從2000年九月起,我終止了在ULTRAJUMP雜誌連載了28回的「水中騎士AQUAKNIGHT」已經好一陣子。經過約兩個月的準備,我將要開始銃夢GUNNM新的連載,名為”GUNNM Last Order”,預定於2000年十二月刊載於ULTRAJUMP雜誌。

To AQUAKNIGHT fans.
I am sorry for AQUAKNIGHT fans looking forward to its series, but it is suspended only for a time.
I have a lot of episodes and characters which I want to write, so I will resume AQUAKNIGHT someday.
If possible, I want to write AQUAKNIGHT and ”GUNNM Last Order” at the same time.
But I cannot write two series comics a month, so please look forward to resuming someday.

給水中騎士的讀者
我要向期待水中騎士連載的讀者致歉,中斷連載只是暫時的。
我已經構思了許多情節和角色,所以有一天我會繼續水中騎士的連載。
如果可能的話,我希望同時創作AQUAKNIGHT 和GUNNM Last Order。
但我無法一個月同時畫兩部作品,所以請期待將來AQUAKNIGHT的重新連載。

About ”GUNNM Last Order”
”GUNNM Last Order” is not supplementary anecdotes, but complete sequel of GUNNM.
To tell exactly, it is a new story, not after when JERU (KETHERES) turned into Nanomachine Tree in the end of GUNNM Volume 9, but after when Gally (Alita) is resurrected by Nova in SALEM(TIPHARES).
Its story is based upon the scenario of ”Space Story” in the Playstation game ”GUNNM memory of the Mars” of which main stage is in space.

關於”GUNNM Last Order”
”GUNNM Last Order”並不是GUNNM的外傳,而是直接延續GUNNM的故事。正確的說,並不是接續在GUNNM第九集卷尾侯嘰亞回到那諾曼樹之後,而是延續凱麗在沙雷姆復活之後。這個故事是以PS遊戲”GUNNM火星的記憶”為基礎,主要的舞台是在宇宙。

Backstage of GUNNM
I started to draw GUNNM published at BUSSINESS JUMP in November 1990 when it was in last stage of bubble economy in Japan, and ended in March 1995 when ”Tokyo subway sarin gas attack” caused great sensation.
To tell the truth, in February 1994, one year before the end of GUNNM, ”an affair” happened to me, and I was utterly dejected by it.
I cannot say the details, but its great shock almost disabled me to continue GUNNM series, both in mental and physical aspect.
But GUNNM series was not ended. Responsibility made me grit my teeth and continue to draw it.

關於GUNNM
我在1990年11月開始在BUSSINESS JUMP雜誌發表GUNNM,當時正是日本泡沫經濟的末期。一直連載到1995年3月,剛好東京地鐵遭受轟動一時的沙林毒氣攻擊。
老實說,1994年2月也就是GUNNM結束的前一年,”某件事”發生在我身上,讓我一獗不振。
我不說細節,但這件事對我的身心造成嚴重的打擊,幾乎讓我無法繼續GUNNM的連載。
但GUNNM的連載並未終止,責任感驅使著我咬牙繼續畫它。

If you read GUNNM in BUSSINESS JUMP then, you know GUNNM series was reduced to once a month from biweekly, and number of pages was not constant.
In the summer of 1994, at the meeting with chief editor of BUSSINESS JUMP, I told that I could not continue GUNNM series for a long time and wanted to end it early next year.
At that time, I already had a concept of ”Space Story” that Gally (Alita) goes to space through SALEM(TIPHARES) and JERU (KETHERES). So as a creator, it was regretful.
But as a man, it was a limit.

如果那時候你在BUSSINESS JUMP雜誌看GUNNM,你知道GUNNM的連載由兩週一次減少為一個月一次,而且頁數不固定。
1994年夏天與BUSSINESS JUMP總編輯的會面,我說我沒有辦法再長期畫GUNNM的連載,想在下年度提早結束。
當時,我已經有”宇宙篇”的構想,凱麗經由撒雷姆來到耶路,邁向宇宙。
身為一個創作者,終止連載十分可惜。
但身為一個人,這已是我的極限。

In the early spring of 1995, I struggled to write last installment of GUNNM series. I changed its plot at the eleventh hour and ended GUNNM series with the last episode of ”SALEM(TIPHARES) Crash”.
I hated even to remember GUNNM for a while, but in the autumn of 1995, I thought other media I might be able to write ”Space Story” of my regret. So I made a plan of ”role playing game of GUNNM” and had a meeting with game maker.
This plan became Playstation game ”GUNNM memory of the Mars” after.
And in the spring of 1996, I painted illustrations for GUNNM Novels, and at that time, my damage that I felt when GUNNM ended was fairy eased.
And I wrote 3 supplementary anecdotes of GUNNM from late of 1996 to the end of 1997.

在1995年初春,我掙扎著完成GUNNM的最後連載。連改了11個鐘頭,我畫完最終章”征服沙雷姆”,把GUNNM結束了。
有段時間我甚至不願意想起GUNNM。但是在1995年秋天,我想到也許能藉由其他的媒體繼續未完的”宇宙篇”。所以我製作了GUNNM角色扮演遊戲的企畫,與遊戲公司洽商。
這個計畫成為後來的PS遊戲”GUNNM火星的記憶”。然後在1996年春天,我幫銃夢的小說畫插畫。在那同時,銃夢尾聲困擾我的那件事已經漸趨緩和。
然後,從1996年到1997年底我畫了三篇銃夢的外傳。

”GUNNM memory of the Mars” was planned to be released in 1997 when supplementary anecdotes of GUNNM was going, but it was delayed to next year, 1998.
And besides, some troubles happened in the backstage before its release, I felt a great regret again.
From the end of 1998, publication of ”GUNNM delux books” which was a nickname of ”GUNNM complete edition” started.
Its publication was a promise of Mr.Tomita (chief editor of ULTRAJUMP) from ULTRAJUMP had been launched. And it was also a project that realize his ambition. He had wanted to publish books with CD-ROM for a long time.
Finally, It was published not with CD-ROM, but with DVD because of changes of the times.
And this publication became a trigger for me to determine to write ”Space Story of my regret”.

“銃夢-火星的記憶”電玩原預計於1997年發行,正好是銃夢外傳的繪製期間,但卻被延至1998年才上市。
除此之外,發行時幕後發生了許多麻煩事,我再度感到巨大的無力感。
1998年底,”銃夢豪華版”(俗稱完全版)開始出版。
完全版的發行有賴於Mr.Tomita先生(ULTRAJUMP總編輯)的承諾,這個計畫也實現了他的野心。
他一直很想出一本附CD-ROM的書。
因為時光的流逝,最後出版時附贈的不是CD-ROM而是DVD。
完全版的發行促使我決定繼續寫懸念在心的銃夢-宇宙篇

Last chance
It was last year, the end of 1999 that I told Mr.Tomita that I wanted to write
”Space Story” of GUNNM, that is, ”GUNNM Last Order”.
At that time, being delayed sometimes because of my 3DCG works for jackets, GUNNM complete edition volume 1 to 5 had been published and there was only last volume 6 left.
Now, my damage that I felt when GUNNM ended was finally eased, the only reason prevents me from writing ”Space Story of my regrets” is neccesity to rewrite the ending which I already wrote.
It is impossible to add new volume to GUNNM Comics which have the ending already.
But starting from ”GUNNM complete edition” which have time series episodes of supplementary anecdotes, I thought it might be possible to write a new history. It seemed me that publication of ”GUNNM complete edition” was the last chance to write ”Space Story of my regrets”.

最後的機會
在去年,1999年底,我告訴Mr.Tomita我想寫”銃夢-宇宙篇”也就是”GUNNM Last Order”
在那時候,因為我的3DCG工作延遲,耽擱了一些時間。
銃夢完全版已經發行了五本,只剩下第六部沒發行。
畫銃夢期間傷害我的那件事終於結束了,阻止我畫”銃夢-宇宙篇”的唯一理由是必須更改我已經完成的結局。
要為已經劃下句點的”銃夢”繼續新的故事,是不可能的。
但是如果由”銃夢-完全版”來延伸,應該可以創作新的史詩。看來”銃夢-完全版”的發行是創作”銃夢-宇宙篇”的最後良機。

Time to clear my regrets
In this way, I suspended AQUAKNIGHT series at volume 3, and determined to start ”GUNNM Last Order”.
”Last Order” is the codename of Gally (Alita) that is given in the scenario of the game ”GUNNM Memory of the Mars”.
At first, I planned to write according faithfully to the scenario of the game. But now, in my mind, that scenario is being resolved into component parts and swirling.
Completely new characters, new ideas, new themas are coming into my mind one after another and accumulating, even the author cannot forecast the ending of this new story.
So, even if you played the game already, you will be sure to enjoy it.

洗刷悔恨的時刻到了
於是,我將水中騎士結束在第三卷,決定開始創作”GUNNM Last Order”。
Last Order是凱麗在電玩”銃夢-火星的記憶”使用的代碼
一開始,我打算照電玩的章節來繪製LO,但現在我想打破電玩的情節和元素。
腦海裡浮現新的角色,新的情節和想法一個接一個出現,連作者都不能預知新故事的發展。
所以,即使你已經玩過電玩,還是能享受LO。

Changing and unchangeable things
But some old fans may anticipate about it.
They may think, ” May Yukito Kishiro write a much more moving new story than existing GUNNM, having thrown its ending away ? ”
To tell honestly, I don’t know.
I have to just do it.
Five years have passed till GUNNM ended, and the times have changed.
If you were a reader of BUSSINESS JUMP when GUNNM series was going, you must have grown up proportionaly.
I and my surroundings have changed, too.
My style of drawing and finishing have changed, too.
So, ”GUNNM Last Order” must have different tastes from existing ”GUNNM”.
I don’t know how it will be.
Will it be a mere cheap space opera that only reveals the secrets ?
Or can it be a new birth of GUNNM ?
I have things I want to write while I’m alive.
So, I try.
If you like, please cheer me.

變與不變
某些老讀者可能預料到這部分
他們可能會想:希望木城老師創作出更動人的”銃夢”,但真的得要拋下既有的結局?
老實說,我不曉得
但我必須如此(拋下既有結局)
距銃夢結束已有五年之久,時代已經不同了。
如果你是那時候銃夢在BUSSINESS JUMP連載的讀者,想必也相對成長了。
我和我周遭的事物變了
我繪畫的風格也變了。
所以LO必定會和”銃夢”有不同的風格
我不知它會有怎樣的發展
會變成一個只解答謎題的低俗太空肥皂劇?
或者是”銃夢”的新生?
只要我還活著,就有想創作的東西
所以我試著去做
如果你喜歡,請鼓勵我

August 27, 2000 / Yukito Kishiro