2010-02-27 14:20:52南瓜超人
AI:風車掩護主人
AI簡介:
寵物以風車技能幫主人掩護,適用於主人穿心ˋ定點攻擊ˋ主人以巨魔像打怪等掩護.
寵物技能限定:風車
AI:
<rules>
<condition name="master_damaged_life_greater" life="60" />
<condition name="skill_preparable" pet_skill="healing" />
</conditions>
<param_decl />
<cmd name="cancel_skill" />
<cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0" />
<cmd name="process_skill" target="master" timeout="0" />
<cmd name="wait" min="1000" max="1000" />
<cmd name="process_skill" target="master" timeout="0" />
<cmd name="wait" min="1000" max="1000" />
<cmd name="process_skill" target="master" timeout="0" />
<cmd name="wait" min="1000" max="1000" />
<cmd name="process_skill" target="master" timeout="0" />
<cmd name="wait" min="1000" max="1000" />
<cmd name="process_skill" target="master" timeout="0" />
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false" />
</rule>
<conditions />
<param_decl />
<sequence />
</pattern>
<event name="master_skill_prepare" event_skill="support_shot" />
</rule>
<conditions />
<param_decl />
<sequence />
</pattern>
<event name="master_skill_prepare" event_skill="support_shot" />
</rule>
<condition name="skill_preparable" pet_skill="windmill" />
</conditions>
<param_decl />
<cmd name="chase" chase_target="master" timeout="500" run="true" />
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000" />
<cmd name="process_skill" target="me" timeout="5000" />
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="magnum_shot" />
</rule>
<condition name="skill_preparable" pet_skill="windmill" />
</conditions>
<param_decl />
<cmd name="chase" chase_target="master" timeout="500" run="true" />
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000" />
<cmd name="process_skill" target="me" timeout="5000" />
</sequence>
</pattern>
<event name="master_attack" master_skill="magnum_shot" />
</rule>
<condition name="skill_preparable" pet_skill="windmill" />
</conditions>
<param_decl />
<cmd name="chase" chase_target="master" timeout="500" run="true" />
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000" />
<cmd name="process_skill" target="me" timeout="5000" />
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="arrow_revolver" />
</rule>
<condition name="skill_preparable" pet_skill="windmill" />
</conditions>
<param_decl />
<cmd name="chase" chase_target="master" timeout="500" run="true" />
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000" />
<cmd name="chase" chase_target="master" timeout="5000" run="true" />
</sequence>
</pattern>
<event name="master_attack" master_skill="arrow_revolver" />
</rule>
<condition name="skill_preparable" pet_skill="windmill" />
</conditions>
<param_decl />
<cmd name="chase" chase_target="master" timeout="500" run="true" />
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000" />
<cmd name="process_skill" target="me" timeout="5000" />
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="ranged_attack" />
</rule>
<condition name="skill_preparable" pet_skill="windmill" />
</conditions>
<param_decl />
<cmd name="chase" chase_target="master" timeout="500" run="true" />
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000" />
<cmd name="chase" chase_target="master" timeout="5000" run="true" />
</sequence>
</pattern>
<event name="master_attack" master_skill="ranged_attack" />
</rule>
<conditions />
<param_decl />
<sequence />
</pattern>
<event name="master_skill_prepare" event_skill="support_shot" />
</rule>
<conditions />
<param_decl />
<cmd name="chase" chase_target="master" timeout="500" run="true" />
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000" />
<cmd name="process_skill" target="me" timeout="5000" />
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all" />
</rule>
<conditions />
<param_decl />
<cmd name="chase" chase_target="master" timeout="500" run="true" />
<cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000" />
<cmd name="process_skill" target="me" timeout="5000" />
</sequence>
</pattern>
<event name="master_attack" master_skill="all" />
</rule>
</rules>
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