2010-02-27 14:20:52南瓜超人

AI:風車掩護主人

AI簡介:

寵物以風車技能幫主人掩護,適用於主人穿心ˋ定點攻擊ˋ主人以巨魔像打怪等掩護.

寵物技能限定:風車

AI:

 

<rules>

- <rule name="主人被打 補血">
- <conditions>
  <condition name="master_damaged_life_greater" life="60" />
  <condition name="skill_preparable" pet_skill="healing" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="prepare_skill" pet_skill="healing" try_cnt="0" timeout="0" />
  <cmd name="process_skill" target="master" timeout="0" />
  <cmd name="wait" min="1000" max="1000" />
  <cmd name="process_skill" target="master" timeout="0" />
  <cmd name="wait" min="1000" max="1000" />
  <cmd name="process_skill" target="master" timeout="0" />
  <cmd name="wait" min="1000" max="1000" />
  <cmd name="process_skill" target="master" timeout="0" />
  <cmd name="wait" min="1000" max="1000" />
  <cmd name="process_skill" target="master" timeout="0" />
  </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="false" />
  </rule>
- <rule name="主人被打 攔截">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="cancel_skill" />
  <cmd name="melee_attack" timeout="5000" />
  </sequence>
  </pattern>
  <event name="master_attacked" master_skill="all" down="false" />
  </rule>
- <rule name="============">
  <conditions />
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_skill_prepare" event_skill="support_shot" />
  </rule>
- <rule name="風車完成 主人走位1">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="0" run="true" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="windmill" down="true" />
  </rule>
- <rule name="風車完成 主人走位2">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="0" run="true" />
  </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="windmill" down="false" />
  </rule>
- <rule name="===========">
  <conditions />
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_skill_prepare" event_skill="support_shot" />
  </rule>
- <rule name="主人準備穿心 寵物準備風車">
- <conditions>
  <condition name="skill_preparable" pet_skill="windmill" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000" />
  <cmd name="process_skill" target="me" timeout="5000" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="magnum_shot" />
  </rule>
- <rule name="主人發射穿心 寵物風車掩護">
- <conditions>
  <condition name="skill_preparable" pet_skill="windmill" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000" />
  <cmd name="process_skill" target="me" timeout="5000" />
  </sequence>
  </pattern>
  <event name="master_attack" master_skill="magnum_shot" />
  </rule>
- <rule name="主人準備炫風 寵物準備風車">
- <conditions>
  <condition name="skill_preparable" pet_skill="windmill" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000" />
  <cmd name="process_skill" target="me" timeout="5000" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="arrow_revolver" />
  </rule>
- <rule name="主人發射炫風 寵物風車掩護">
- <conditions>
  <condition name="skill_preparable" pet_skill="windmill" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000" />
  <cmd name="chase" chase_target="master" timeout="5000" run="true" />
  </sequence>
  </pattern>
  <event name="master_attack" master_skill="arrow_revolver" />
  </rule>
- <rule name="主人準備普射 寵物風車掩護">
- <conditions>
  <condition name="skill_preparable" pet_skill="windmill" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000" />
  <cmd name="process_skill" target="me" timeout="5000" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="ranged_attack" />
  </rule>
- <rule name="主人普射 寵物風車掩護">
- <conditions>
  <condition name="skill_preparable" pet_skill="windmill" />
  </conditions>
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000" />
  <cmd name="chase" chase_target="master" timeout="5000" run="true" />
  </sequence>
  </pattern>
  <event name="master_attack" master_skill="ranged_attack" />
  </rule>
- <rule name="===============">
  <conditions />
- <pattern>
  <param_decl />
  <sequence />
  </pattern>
  <event name="master_skill_prepare" event_skill="support_shot" />
  </rule>
- <rule name="主人準備攻擊 使用風車">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000" />
  <cmd name="process_skill" target="me" timeout="5000" />
  </sequence>
  </pattern>
  <event name="master_skill_prepare" event_skill="all" />
  </rule>
- <rule name="主人攻擊 使用風車">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="chase" chase_target="master" timeout="500" run="true" />
  <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="5000" />
  <cmd name="process_skill" target="me" timeout="5000" />
  </sequence>
  </pattern>
  <event name="master_attack" master_skill="all" />
  </rule>
- <rule name="寵物鎖定 使用風車">
  <conditions />
- <pattern>
  <param_decl />
- <sequence>
  <cmd name="process_skill" target="me" timeout="5000" />
  </sequence>
  </pattern>
  <event name="now_targeting" />
  </rule>
  </rules>
 
 

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